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  • nahooten@sina.com
  • 常州市九洲新世界花苑15-2

游戏开发

cocos2d-x 3.x pageView的使用

原创内容,转载请注明原文网址:http://homeqin.cn/a/wenzhangboke/jishutiandi/youxikaifa/2019/0820/609.html

我们要做的结果和打鱼达人关卡选定结果是一样的,我们先看下做好的结果:
完成App开发培训滑动并不难,在这里我们必要用到pageView类,它跟我们在前面一篇写的进度条LoadingBar类一样都是属于CocosGUI里的控件工具类,以是在用他们以前必需先包括头文件和命名空间。
开始看破文件
#ifndef _MYGAME_H_
#define _MYGAME_H_
#include "cocos2d.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace ui;
#define pWidth 240
#define pHeight 160
class MyGame : public Layer
{
public:
//静态要领创建一个场景
static Scene* createScene();
//初始化
virtual bool init();
//回调函数
void JumpSceneCallback(Ref* pScene);
//create函数
CREATE_FUNC(MyGame);
virtual bool onTouchBegan(Touch *touch, Event *unused_event);
virtual void onTouchEnded(Touch * touch, Event * unused_event);
void initRole();
static Scene* createS();
void initS();
privated:
PageView* pageView;
Vec2 ClickBeganPos;  //点击的坐标
};
在看cpp文件完成
bool MyGame::init()
{
if(!Layer::init())
{return false;}
//触摸事务监听
auto lisent = EventListenerTouchOneByOne::create();
lisent->onTouchBegan = CC_CALLBACK_2(MyGame::onTouchBegan, this);
lisent->onTouchEnded = CC_CALLBACK_2(MyGame::onTouchEnded, this);
Director::getInstance()->getEventDispatcher()->
addEventListenerWithSceneGraphPriority(lisent, this);
//滑动常州网站开发培训关卡
Size WinSize = Director::getInstance()->getWinSize();
pageView = PageView::create();
pageView->setSize(Size(WinSize.width, WinSize.height));
pageView->setPosition(Vec2::ZERO);
//8个滑动选项卡
for (int i = 0; i < 8;i++)
{
auto layout = Layout::create();
layout->setSize(Size(WinSize.width, WinSize.height));
auto imageView = ImageView::create("bug886.png");
imageView->setSize(Size(pWidth, pHeight));
imageView->setPosition(Vec2(layout->getSize().width / 2, layout->getSize().height / 2));
layout->addChild(imageView);
auto label = Label::create(StringUtils::format("Level 0%d", i), "Arial", 46);
label->setColor(Color3B(192, 192, 192));
label->setPosition(Vec2(layout->getSize().width / 2, layout->getSize().height / 2));
layout->addChild(label);
pageView->addPage(layout);
}
//滑动监听
pageView->addEventListenerPageView(this, pagevieweventselector(MyGame::JumpSceneCallback));
this->addChild(pageView);
<pre name="code" class="html">        pageView->scrollToPage(3);//默许企业培训显示指定项
return true;
}
bool MyGame::onTouchBegan(Touch *touch, Event *unused_event)
{
return true;
}
void MyGame::onTouchEnded(Touch * touch, Event * unused_event)
{
}
void MyGame::JumpSceneCallback(Ref* pScene)
{}
具体触摸的以及回调函数完成甚么功能就本人凭据本人必要响应的增加。
 


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