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Unity客户端架构-UIContainer

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Unity客户端架构-UIContainer

 
继续Unity客户端架构系列的介绍,上一篇中给大家介绍了Util的使用,这一篇我们常州网站开发专家-幻天网络就来看看UIContainer的使用。

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
//UI容器
public class UIContainer : MonoBehaviour {
    public GameObject loginPanel;
    public GameObject mainPanel;
    public GameObject fightPanel;
    public GameObject duplicatePanel;
    public GameObject WorldPanel;
    public GameObject taskPanel;
    public List<GameObject> panels = new List<GameObject>();
    public List<GameObject> AllPanel
    {
        get
        {
            this.panels.Clear();
            this.AddPanel(this.loginPanel);
            this.AddPanel(this.mainPanel);
            this.AddPanel(this.fightPanel);
            this.AddPanel(this.duplicatePanel);
            this.AddPanel(this.WorldPanel);
            this.AddPanel(this.taskPanel);
            return this.panels;
        }
    }
    private void AddPanel(GameObject go)
    {
        if (go != null)
        {
            this.panels.Add(go);
        }
    }
    public void ClearAll()
    {
        List<GameObject> all = AllPanel;
        foreach (GameObject obj in all)
        {
            if (obj != null)
                DestroyImmediate(obj, true);
        }
        panels.Clear();
    }
    public static UIContainer instance;
    // Use this for initialization
    void Start () {
        UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
        instance = this;
    }

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