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	今天我们常州游戏开发培训工作室幻天网络教大家unity wav 格式音频写入本地的技巧
	public static void Save(AudioClip clip, string path)
	{
	string filePath = Path.GetDirectoryName(path);
	if (!Directory.Exists(filePath))
	{
	Directory.CreateDirectory(filePath);
	}
	using (FileStream fileStream = CreateEmpty(path))
	{
	ConvertAndWrite(fileStream, clip);
	WriteHeader(fileStream, clip);
	}
	}
	private static void ConvertAndWrite(FileStream fileStream, AudioClip clip)
	{
	float[] samples = new float[clip.samples];
	clip.GetData(samples, 0);
	Int16[] intData = new Int16[samples.Length]; 
	Byte[] bytesData = new Byte[samples.Length * 2];
	int rescaleFactor = 32767; //to convert float to Int16  
	for (int i = 0; i < samples.Length; i++)
	{
	intData[i] = (short)(samples[i] * rescaleFactor);
	Byte[] byteArr = new Byte[2];
	byteArr = BitConverter.GetBytes(intData[i]);
	byteArr.CopyTo(bytesData, i * 2);
	} 
	fileStream.Write(bytesData, 0, bytesData.Length);
	}
	private static FileStream CreateEmpty(string filepath)
	{
	FileStream fileStream = new FileStream(filepath, FileMode.Create);
	byte emptyByte = new byte();
	for (int i = 0; i < 44; i++) //preparing the header  
	{
	fileStream.WriteByte(emptyByte);
	}
	return fileStream;
	}
	private static void WriteHeader(FileStream stream, AudioClip clip)
	{ 
	int hz = clip.frequency;
	int channels = clip.channels;
	int samples = clip.samples;
	stream.Seek(0, SeekOrigin.Begin);
	Byte[] riff = System.Text.Encoding.UTF8.GetBytes("RIFF");
	stream.Write(riff, 0, 4);
	Byte[] chunkSize = BitConverter.GetBytes(stream.Length - 8);
	stream.Write(chunkSize, 0, 4);
	Byte[] wave = System.Text.Encoding.UTF8.GetBytes("WAVE");
	stream.Write(wave, 0, 4);
	Byte[] fmt = System.Text.Encoding.UTF8.GetBytes("fmt ");
	stream.Write(fmt, 0, 4);
	Byte[] subChunk1 = BitConverter.GetBytes(16);
	stream.Write(subChunk1, 0, 4);
	UInt16 two = 2;
	UInt16 one = 1;
	Byte[] audioFormat = BitConverter.GetBytes(one);
	stream.Write(audioFormat, 0, 2);
	Byte[] numChannels = BitConverter.GetBytes(channels);
	stream.Write(numChannels, 0, 2);
	Byte[] sampleRate = BitConverter.GetBytes(hz);
	stream.Write(sampleRate, 0, 4);
	Byte[] byteRate = BitConverter.GetBytes(hz * channels * 2); // sampleRate * bytesPerSample*number of channels, here 44100*2*2  
	stream.Write(byteRate, 0, 4);
	UInt16 blockAlign = (ushort)(channels * 2);
	stream.Write(BitConverter.GetBytes(blockAlign), 0, 2);
	UInt16 bps = 16;
	Byte[] bitsPerSample = BitConverter.GetBytes(bps);
	stream.Write(bitsPerSample, 0, 2);
	Byte[] datastring = System.Text.Encoding.UTF8.GetBytes("data");
	stream.Write(datastring, 0, 4);
	Byte[] subChunk2 = BitConverter.GetBytes(samples * channels * 2);
	stream.Write(subChunk2, 0, 4);
	} 
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